The Forgotten Isles (Expansion)

Overview

 * Level cap raised to 90
 * Two new races
 * Nine new zones, twelve new dungeons, four new raids, and one new battleground
 * Guild Halls
 * New minor profession: Archaeology
 * Artifact Weapons
 * Attunements are back
 * Progression style is much like Wrath

New Zones

 * 1) The Shimmering Coast (80-83)
 * 2) Blood Canyon (81-83)
 * 3) Tangleheart Oasis (82-85)
 * 4) River (84-86)
 * 5) Lost City (85-89)
 * 6) Peaks (86-88)
 * 7) Tree (86-88)
 * 8) Volcano (88-90)
 * 9) Toxic Front (90)

The Shimmering Coast
Levels: 80-83

Storyline
After crash landing upon the shores of the isles, players must scramble to rescue survivors and salvage what resources they can in order to build a base upon the shore. Efforts are made to scout the area and try to establish communications back to Kalimdor or the Eastern Kingdoms. Mages help in this endeavor, but require the use of magic crystals in order to overcome the magnetic sphere disrupting the use of mana around the islands. While murlocs begin encroaching on survivor camps, the scouts make first contact with the Zandalari trolls. Matters are complicated when Anduin Wrynn and Baine Bloodhoof are kidnapped by the Zandalari, and an alliance must be made with a mysterious troll renegade in order to rescue them.

Rexxar makes his entrance in this operation, when he and an ogre bodyguard join the rescue effort in order to release Rexxar's pet bear from the Zandalari camp. Players must recruit key members from their faction, and form a rescue party.

Quests

 * Ruins of old troll villages, mostly now burned down and destroyed by the tyrannous Zandalari.
 * Murloc villages
 * Night elf ruins.
 * In the southern end of the zone is a small hidden cave used as a base by the Black Dragonflight.


 * 1) A small batch of ruins divide the Alliance and Horde regions of the zone. Once clearly Night Elven in nature, they are now overrun by shadow energies and void tendrils. A troll warlock is trying to uncover old secrets in the ruins, and must be stopped. His activities foreshadow the nature of what is going on within Akua'Ket Temple.
 * 2) Other side quests include a Dwarven priest trying to find his wife, and then mourning once he realizes she perished in the crash. Horde players participate in a similar quest where a talking skull reveals hints towards a forgotten part of troll history.
 * 3) A ghost captain seeks to solve the mystery of his wrecked vessel.
 * 4) An abandoned Cortexian camp is analyzed

Beasts

 * Murlocs
 * Water Elementals
 * Trolls
 * Black Dragonflight
 * Crawlers
 * Tortoises
 * Monkeys
 * Undead
 * Voidwalkers
 * Seagulls
 * Sharks

Reputation
The main faction of the zone is the Expedition, and exalted players gain access to a special jewelcrafting recipe.

New Dungeons

 * 1) Akua'Ket Temple
 * 2) Wall
 * 3) Boulder
 * 4) Cave
 * 5) Ruins
 * 6) Ruins 2
 * 7) Peak
 * 8) Mine 1
 * 9) Mine 2
 * 10) Jungle Fortress
 * 11) Hunter Pens
 * 12) Toxic Front

Akua'Ket Temple
Akua'Ket is the first dungeon players will experience while adventuring on the isles. Players gather for an assault on the temple in order to rescue the remaining prisoners held captive at the pinnacle of the pyramid. After making the preliminary assault, destroying the guard towers, and defeating the temple guardian; a small battle takes place at the grounds of the temple. While this skirmish distracts the main force of the temple's defenders, players use ropes to scale the temple walls and defeat two other officers within the temple itself. These officers employ dark deceits and diversions in their fight tactics, and gauntlets of ooze and demons. The oozes have a small chance of dropping a pet. Once they are defeated the way is opened to the final boss. The faster players progress through the dungeon, the more prisoners that can be rescued at the end, at a maximum of five.

Bloodclaw
The path to Bloodclaw includes waves of enemies and watchtowers. Bloodclaw himself is a dps race, and thrashes melee players and inflicts venomous rends on the tank.